Showing posts with label
Design
.
Show all posts
Showing posts with label
Design
.
Show all posts
Friday, 21 February 2020
Nintendo Already Has What it Needs to Succeed on Mobile
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Ask anyone that’s in the creative business — television, books, or videogames — and they’ll all tell you the same thing: great characters...
Friday, 20 September 2019
How Market Conditions Influenced 2D Zelda Games Over the Years
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Disclaimer: This is the original pitch for an article that would eventually be accepted by Kotaku . Below is the unedited original, whic...
Friday, 20 July 2018
Daemon X Machina Interview: On Creating Unique Mech Designs
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Between former Armored Core producer Kenichiro Tsukuda and Macross 7 creator Shoji Kawamori, Daemon X Machina has some top-tier mech t...
Thursday, 29 March 2018
How Mario Kart Tour Could Bring Mario Kart Up to Speed
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In an impressions piece I wrote on Mario Kart 7 years ago, I stated: “It isn’t that Mario Kart 7 doesn’t have new features [or content]....
Saturday, 3 March 2018
How Japan Monetizes Mobile Games Effectively
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At the recent Playtime EMEA 2017 event, Chongsa Kim, the Head of Games Business Development at Google Play's Japanese division, share...
Sunday, 11 February 2018
The Tactile Menus of Ridge Racer Slipstream
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Something you don't see much of in smartphone games is the idea of menu-scrolling. Unlike dedicated game consoles, smartphones aren...
Sunday, 4 February 2018
The Two Kinds of Metroid Games
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At E3 2017, Nintendo announced two completely different Metroid games. One of these was Metroid: Samus Returns , a remake of the sid...
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