Nintendo Already Has What it Needs to Succeed on Mobile Ask anyone that’s in the creative business — television, books, or videogames — and they’ll all tell you the same thing: great characters... Ishaan Sahdev February 21, 2020
How Market Conditions Influenced 2D Zelda Games Over the Years Disclaimer: This is the original pitch for an article that would eventually be accepted by Kotaku . Below is the unedited original, whic... Ishaan Sahdev September 20, 2019
Daemon X Machina Interview: On Creating Unique Mech Designs Between former Armored Core producer Kenichiro Tsukuda and Macross 7 creator Shoji Kawamori, Daemon X Machina has some top-tier mech t... Ishaan Sahdev July 20, 2018
How Mario Kart Tour Could Bring Mario Kart Up to Speed In an impressions piece I wrote on Mario Kart 7 years ago, I stated: “It isn’t that Mario Kart 7 doesn’t have new features [or content].... Ishaan Sahdev March 29, 2018
How Japan Monetizes Mobile Games Effectively At the recent Playtime EMEA 2017 event, Chongsa Kim, the Head of Games Business Development at Google Play's Japanese division, share... Ishaan Sahdev March 03, 2018
The Tactile Menus of Ridge Racer Slipstream Something you don't see much of in smartphone games is the idea of menu-scrolling. Unlike dedicated game consoles, smartphones aren... Ishaan Sahdev February 11, 2018
The Two Kinds of Metroid Games At E3 2017, Nintendo announced two completely different Metroid games. One of these was Metroid: Samus Returns , a remake of the sid... Ishaan Sahdev February 04, 2018